Product Description
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The hit Wizards of the Coast card game comes to the Game Boy
Color! Pokémon Trading Card Game features many of the famed
Wizards of the Coast cards, plus exclusive cards not found in any
store. Equipped with a modest deck and sage words of advice from
the wise Dr. Mason, you'll win booster decks by battling--and
defeating--a series of rivals. You'll need to talk to everyone
that you encounter in this adventure role-playing game (RPG).
Each conversation may unlock a key piece of information or an
offer to trade cards. You can also scour bulging bookshelves for
new tactics or check your e-mail for additional clues--you might
even get a valuable booster pack from Dr. Mason! Players of the
Wizards of the Coast game will recognize the basic game mechanics
and strategies, which are faithful to the popular trading card
game. In all, there are more than 200 cards. You can even battle
a friend via the Game Link cable!
.com
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Pokémon Trading Card Game is a Game Boy Color title based on the
popular strategy card game from Wizards of the Coast. Fans of the
existing red, blue, and yellow versions of Pokémon will find this
game to be less redundant than earlier Game Boy Pocket Monster
offerings. This game is more of a hybrid of its
predecessors--mixing strategy card gameplay and role-playing game
elements--with highly successful results.
The story in Pokémon Trading Card Game is basically the same as
that of the original Pokémon titles, only with new character and
feature names substituted. Instead of Professor Oak, players meet
Dr. Mason. Gym Leaders are named Club Masters, battles are duels,
and so forth. Learning the card game is a breeze thanks to the
inclusion of comprehensive instructions and an in-depth tutorial.
Although some minor changes have been made, the method of play is
virtually identical to the original card game, and just as
addictive. While much shorter than the Pokémon games, the
gameplay here doesn't involve random and repetitive battles, and
follows a less linear path.
Although Pokémon Trading Card Game would seem to turn a social
experience into a solitary one, it allows for and encourages
interacting with other game owners. Duels can be fought between
players via a game link cable, and cards and decks can be traded
using the infrared communications port. The most interesting
(although somewhat dubious) feature here is the "card pop!"
option, which generates one new card for each player when
communicating wirelessly; the catch is that you can't "card pop!"
the same person again for a while after doing so, thus limiting
the feature's appeal. --Joe Hon
Pros:
* Easy-to-learn and highly addictive gameplay
* Features cards exclusive to the Game Boy
* Excellent game link and infrared communication port options
* Package includes limited edition trading card Cons:* Relatively
short game compared to Pokémon Game Boy titles
* Very limited appeal outside the Pokémaniac crowd
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From the Manufacturer
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Collect; trade and duel with your favorite Pokemon trading cards
in your quest to defeat the four Grand Masters! One exclusive;
limited edition Wizards of the Cost trading card included! Based
on the hit startegy card game by Wizards of the Coast!
Review
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A great deal of Pokemon's popularity came from Wizards of the
Coast's collectible card game, so it's really no surprise that
Nintendo would adapt the game to the Game Boy. Pokemon Trading
Card has many of the qualities of the original games, and it
proves addictive and fun, if somewhat less satisfying than the
original Game Boy excursions. If you've played the Game Boy
Pokemon games, this is all going to sound a mite familiar - your
character hopes to cl the legendary cards from the eight
card-club masters and become a Pokemon card master. While you
won't find cards lurking in bushes waiting to strike, you will
visit the eight card clubs and challenge a variety of card
players in hopes of engaging their leader. In defeating a club
leader, you'll, of course, be awarded with a badge. For those
familiar with the more tangible incarnation of the card game,
Pokemon Trading Card will be familiar territory. Fortunately, for
those of us who aren't, Pokemon Trading Card provides a detailed
tutorial explaining the game's core concepts and a choice of one
of three starter decks. As with the real card game, you set up
your bench Pokemon, attach energy cards of various colors to
attacking Pokemon, evolve Pokemon, and so on. While hard-core
card players will likely want to meticulously create their own
decks, the game provides a mechanism for quickly creating decks
with emphasis on different types - provided the player has all of
the necessary cards of course. Each badge has the deck of its
club leader encoded within, letting you quickly prepare for
upcoming battles at the different clubs. This is a good thing, as
determining a good balance of Pokemon and energy cards is very
feel-oriented, and it will take a little while for neophytes to
get a handle on it. Pokemon Trading Card is the kind of
addictive, collect-'em-all fun you'd expect from Pokemon, but
there's something less satisfying about filling an album with the
226 Pokemon cards in this game than growing and raising 151
monsters. While getting all the cards is no small feat, success
comes from repeatedly challenging the same card players and
revisiting all the same clubs. Even bearing potential link-cable
play in mind, this is still a bit of a chore. Unlike in the
regular Pokemon game, however, link battles are generally more
balanced, thanks to each card's fixed stats. Adapting the
collectible card game has translated to the Game Boy's limited
color palette with mixed results. While the overhead "adventure"
component is colorful and attractive, the cards themselves are
muddy and grainy in appearance - hardly a replacement for the
real thing. Nintendo really should've spent more time touching up
the cards' appearances. Music is traditionally happy Pokemon
fare, although the tunes are a little more complex and a little
less catchy than those found in its predecessors. A great game
for a time, Pokemon Trading Card is a faithful and amusing
adaptation of the collectible card game, but it suffers as a
single-player video game. Collecting all 226 pieces of paper just
doesn't satisfy like "catching 'em all" can and does. --Peter
Bartholow--Copyright © 1998 GameSpot Inc. All rights reserved.
Reproduction in whole or in part in any form or medium without
express written permission of GameSpot is prohibited. -- GameSpot
Review
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- Number of Players: 1-2.
- Collect more than 200 different cards.
- Get new cards from Professor Mason.
- Challenge other players to collect new cards.