Product description
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Discover a whole new way to collect Pkemon - by playing pinball!
Hit the targets with your Poke Ball to catch and evolve Pkemon.
The better you do, the more rare Pkemon you'll find! Every Pkemon
you catch is automatically recorded in your Pokedex - see if you
catch all 150! Some Pkemon appear only on the Red Field or only
on the Blue Field, so you'll have to play them both to catch 'em
all!
.com
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For those a little poky about catching onto the Pokémon craze,
this game is a great way for the uninitiated to get their feet
wet. Also, pinball fanatics should not dismiss this as a kid's
game, because it's a solid pinball game, regardless of the
Pokémon brand.
Two Pokémon-themed tables, Red and Blue, are here for players to
bounce the Pokéball around in hopes of catching up to 150 Pokémon
monsters. The monsters are collected by hitting targets on the
pinball tables, and once collected, the monsters can be perused
in the popular Pokédex format. Owners of the Game Boy printer can
print their prize collections and their characters on the
wall, if they so desire. Unfortunately, the monsters collected in
Pokémon Pinball cannot be traded with other Pokémon monsters from
the Red, Blue, or Yellow games, making this game a stand-alone
product. A unique aspect of the game is that it has a built-in
rumble pack, which vibrates and shakes the Game Boy system as the
Pokéball bounces around the screen. --Jeff Young
Pros:
* A great way for non-Pokéheads to get into the action
* A respectable pinball game
* High replayability
Cons:* Can't trade Pokémon with ones from the Pokémon Red, Blue,
or Yellow games
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Review
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Pinball and Game Boy have a long history together - not much of
a surprise when you think about how old both these gaming stes
are. We previewed the Japanese version of this Pokemon-themed
balls-and-flippers extravaganza a short while back, and now the
English version is here for people to love, enjoy, and raise as
one of their own. Well, that may sound a little far-fetched, but
this is a very cool game.
Not much differs between this and the Japanese version, except
for the obvious name changes. As the title suggests, the worlds
of Pokemon and pinball have collided into one Game Boy cartridge.
The objectives are still the same - catch all 150 Pokemon and
keep the ball rolling around the table, racking up as big a score
as possible. Multipliers, bonus targets, and extra stages adorn
both tables - red and blue, of course - with the storyline
following the cartoon pretty closely. You venture off from your
hometown and move around the world of Pokemon, looking for new
creatures to capture and coming across Team Rocket's minions.
Although you need to collect all 150 Pokemon to complete the
game, you don't need to do this in one game thanks to the battery
backup system. This makes us happy.
All the Pokemon goodness, including the gratuitous Pikachu
appearances, seems to be at the expense of the pinball experience
- incorrect physics and the lack of multiball and end-of-game
"match" features being the primary examples. Not that these
things really matter in a game that's meant to be fun rather than
a complex simulation of ball physics, but being able to use the
tilt an unlimited number of times to rescue virtually any ball
doesn't feel right. It could have been a lot worse, and all
things considered, it still plays solidly. On the positive side
of this equation, the bonus levels and point scoring challenges
are more numerous than in a regular table. Every session unlocks
new goodies for you to increase your score with, and there are
plenty of new targets - both on the board and on the high-score
table - to for.
Graphically, this makes fine use of the color machine. Little
touches, like how the ball changes color depending on how high
the multiplier is set and classic Atari-style color cycling on
menus, rank pretty high on the cool-ometer. The flick-screen
tables are full of lively sprites that any Pokemon fan will
recognize - Voltorb, Psyduck (any game with Psyduck in it is
A-OK), Diglett, and plenty more make up some of the more
point-laden features on the tables. Just like the original game,
you need to be a master at both Red and Blue to get all 150
Pokemon - a nice touch.
Oh, and let's not forget that Rumble feature. Actually, maybe we
should, because it's a waste of plastic. What starts off as a
nice novelty becomes an increasingly irritating way of moving the
screen around when you're trying to concentrate - imagine someone
bumping you every time you're trying to get past an extra hard
section of, say, Super Mario DX, and you can see why we're
thankful the vibration can be turned off in the menu screen.
Overall, Pokemon Pinball manages the impossible by being more
than a shameless cash-in on the Pokemon phenomenon. In fact, it's
one of the best pinball games on the machine. How can anyone
refuse such a tasty combination?
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. GameSpot and the GameSpot
logo are trademarks of GameSpot Inc. -- GameSpot Review
The game offers two different pinball tables and stars characters
from the extremely popular Pokemon franchise. The game is easy to
learn, yet difficult to master. It offers limitless
"re-playability" and is totally non-violent. (Jason R. Rich,
Parents' Choice®). -- From Parents' Choice® (
/exec/obidos/subst/partners/marketing/parents-choice.html )
See more ( javascript:void(0) )
- Whack a Pokeball around a pinball machine that helps you catch Pokémon.
- Red and Blue machines have their own techniques, challenges, bonus levels, and Pokémon.