Product description
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This item is Brand New in Original Packaging
In the hundred years spanning the millennium (1935 - 2035), a
disparate bunch of heroes and villains battle against their own
challenges. Although each is unaware of the others, they all
share an ageless common spirit of adventure - but unknown to
them, their daring actions have attracted the attention of the
TimeSplitters.
The TimeSplitters - an evil race dwelling outside of time and
space. For eons they have manipulated the e of humanity for
their own malign ends - with cursed shards of crystal they have
sown fear, greed and conflict throughout history. Now, roused
from an ancient , the TimeSplitters cross the threshold from
their shadowy dimension - ripping through the fabric of time
itself to confront our heroes.
Can our heroes unite against a common enemy to realize a greater
destiny? Or will humanity be consigned forever to a realm ruled
under the shadow of the TIMESPLITTERS?
.com
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Time Splitters was developed by the creators of the
revolutionary first-person shooter Golden Eye 007. The plot
centers on the Time Splitters, an evil race that exists outside
of time and space. Battling in three different eras (1935-1955,
1985-2000, and 2015-2035), you must destroy the aliens and
restore the timeline. There are 24 unique playable characters and
levels, plus over 20 weapons from which to choose. The separately
sold Sony Multitap accessory allows four gamers to battle it out
in multiplayer scenarios. Create even your own Deathmatch levels
by using the maker editor.
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Review
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We played quite a bit of Time Splitters, Free Radical Design's
upcoming first-person shooter, at publisher Eidos' offices
yesterday afternoon, and it has left us with some very concrete
impressions of the game. By focusing on multiplayer combat, Time
Splitters allows for some truly maddening firefights, which all
take place on grand environments that are populated by some truly
zany characters.
Though all the modes that Eidos demonstrated seemed to possess
their share of fun, none impressed us as much as the game's
multiplayer mode. And with good reason: According to Eidos, all
the other modes will play second-fiddle and will serve solely as
a means by which to unlock extra features - character models and
such - in the multiplayer mode.
The multiplayer mode is fairly cut-and-dried in presentation.
Prior to the matches, you and your nents select your
characters, after which player one will set the parameters for
the match such as number of kills needed to win, the weapons and
bots present, and the arena in which it'll all go down. Since the
game is being developed to resemble, aesthetically, a series of
B-movies, all manner of odd characters and stages are present -
from '70s cop-show detectives to aliens and robots - and they are
inhabiting places like expansive gothic cathedrals, spooky
graveyards, and otherworldly spacecrafts. Some of the battles
you'll engage in will prove to be truly absurd: Imagine a
muscular, daunting space alien running and ning around a
venerable temple and shooting at you with a blunderbuss, and
you'll surely agree.
From a gameplay perspective, most importantly, everything
unfolds rather well. During the single-player mode, the action
was flowing at upward of 60 frames per second, and, even during
the four-player, split-screen matches, the frame rate remained
quite y and never took a substantial blow. Indeed, even
with five bots in the arenas and four players blasting away at
each other, the game remained wonderfully playable and
technically intact.
The game's other modes seemed functional enough, though rather
single-minded in flavor. Unlike the intricate, multifaceted
construct an FPS level has evolved into, Time Splitters' levels
remain rather geared toward the mowing down of bodies, with the
occasional key-fetch objective thrown in for good measure.
Single-player and two-player co-op modes are included, both of
which play wonderfully from a technical standpoint.
The game also includes a level editor, which, when demonstrated,
seemed quite easy to use, versatile, and fun. Arenas with up to
eight floors can be constructed, and there are a variety of
texture sets with which to decorate the arenas. All manner of
factors can be tweaked - from weapon availability and bot
population to lighting effects. Depending on the types of
peripherals developed for the PS2, would-be level designers could
quite possibly make their arenas available to the online masses.
Needless to say, we're all quite excited about Time Splitters.
Expect a full review of the game come its release alongside the
PS2's launch.--Miguel Lopez --Copyright © 2000 GameSpot Inc. All
rights reserved. Reproduction in whole or in part in any form or
medium without express written permission of GameSpot is
prohibited. -- GameSpot Review
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