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NHL 2000 puts you in control of the swiftest and strongest
players on the ice. With big hits and sweet fakes that you
control, NHL 2000 delivers nonstop hockey action from the first
drop of the puck. If you are taken out by a monster hit,
redemption is easy--drop the gloves and slug it out in a good
old-fashioned brouhaha. Pick up and play with the tutorial level,
or take a team from the cellar to the Stanley Cup in the new
dynasty mode. This game will allow you to take the s, deliver
the hits and set up your favorite players with the Import Your
Face feature. NHL 2000 is your ticket to an action-packed NHL
season.
Review
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Most gamers wait with bated breath for the latest, greatest
shooters and real-time strategy games every fall - but not me.
Sure, I love a good deathmatch as much as the next guy, but when
September rolls around, the one game I want to play more than any
other is hockey. I've been devoted to EA Sports' NHL Hockey
series since I played the original on my old Sega Genesis. Of
course, as a hard-core hockey fan I'm also one of the series'
harshest critics, eternally hoping that EA will make the game
more realistic and challenging. Thankfully, this year EA Sports
came closer than ever to achieving the perfect balance between
realistic gameplay and graphic appeal. Sure, NHL 2000 has its
flaws, but most of these are overshadowed by the game's many
strengths. Simply put, NHL 2000 is virtual hockey at its finest.
At first glance, NHL 2000 looks like the same game EA shipped
last year, with a handful of visual enhancements. Rest assured
that this is not the case: Among the many under-the-hood changes,
EA Sports finally changed the way the game clock works. Now,
instead of offering 5-, 10-, or 20-minute periods, the game
always simulates a 20-minute period with an acceleration modifier
that lets it last anywhere from 5 to 20 minutes of real time.
This has two significant results: First, the game now computes
goalies' statistics correctly. Second, the computer-simulated
league games now generate realistic scores and statistics,
instead of the low-scoring tallies of previous versions. This
means that your league leader boards will now include player
stats from computer-controlled teams, instead of just those from
your own high-scoring team.
More obvious changes to NHL 2000 include even more lifelike
computer-controlled players and strategies, which are built upon
NHL 99's marked AI improvements. While it may not be as true to
life as Radical's PowerPlay series, the gameplay in NHL 2000 is
by far the most realistic of any game in the series. This time,
AI players forecheck more aggressively and get back into a good
defensive position after a turnover. Additionally, players will
get caught out of position when they go for an ill-timed body
check or steal, opening up more breakaway and odd-man rush
rtunities. The game also offers more coaching strategies,
including a "c the net" option.
Speaking of one-timers, they actually work in NHL 2000. Nothing
was more frustrating in NHL 99 than setting up a perfect
two-on-one play, dishing the puck to a wide-open winger, and
seeing him smash a one-time slap into the goalie's chest.
This year, if your guy really is in a good position and shoots
the puck cleanly, you will score. You'll find that penalty s
(which are a little less common this year) and breakaways are
easier to score with as well. You may even tally a goal or two on
plain old s from the point.
The computer nents in NHL 2000 are craftier, quicker, and
more skilled than in previous versions. While NHL 99 and its
predecessors use a basic "body check/get the puck/shoot"
algorithm for AI-controlled teams, NHL 2000 uses more of a
"shoot/shoot/shoot" method of challenging you. And though I
occasionally got out by the computer in NHL 99, I found that
I was almost always being out and out-checked by the AI in
NHL 2000 - usually at a two-to-one ratio in both cases. This is
the one area where NHL 2000 remains unrealistic. totals are
still ridiculously high, but at least now a more realistic number
of those s will actually go in the net. In fact, the computer
scores a lot of goals now - occasionally in a frustrating "that
damn AI is cheating" manner.
As a result, the game is more difficult than NHL 99 but less
frustrating at the same time. True hard-core players will begin
to wallop the computer with regularity after 20 to 30 games, even
on the hardest difficulty setting, but very few sports games have
ever been able to prevent this type of mastery. Also, if you
choose to play the game with a bad team (my beloved Islanders,
for example), you'll find yourself sorely ill-equipped against
AI-controlled powerhouses like Colorado, Dallas, and Detroit.
Of course, you can ditch the real teams altogether and use the
game's new (and long overdue) fantasy draft feature. This lets
you build a custom team from scratch by drafting against the
computer. The draft is flawed - Adam Deadmarsh and Bryan Berard
are almost always drafted before Jaromir Jagr, Paul Kariya, and
Teemu Selanne - but it does let you customize the gameplay.
Similarly, the career mode has been enhanced in NHL 2000 so that
you can now draft rookies before each season, while aging players
will retire and move on via free agency.
Another significant new feature is the Internet multiplayer
support, complete with an EA-maintained lobby system. It's not
the slickest online gaming system, but it is convenient for
finding nents. The gameplay can be choppy, but it does work,
and the game host can choose client-server or peer-to-peer
connections.
But no matter how you play it, NHL 2000 is simply beautiful. New
animations for s, checks, and goalie saves are augmented by
the new face-ping technique that makes every NHL player look
exactly like his real-life counterpart. Better yet, you can even
import a picture of yourself and have it ped onto a custom
player of your own creation.
The audio effects in NHL 2000 are as good as ever, with
excellent lifelike sounds for every body check, , and arena
noise imaginable. The game even includes a library of prerecorded
names so that your custom players can finally get their due
during play-by-play and PA announcements. And even though the
play-by-play still suffers from the same out-of-sync problems of
previous versions, it is considerably more accurate than it was
in NHL 99. Also, EA finally brought in decent color commentary
talent in the form of ESPN's Bill Clement.
If NHL 2000 deserves to be criticized for anything, it would
have to be for the unusually high number of injuries that now
take place during an average game. In a single period of my first
season game, I lost four players for two to three weeks each,
while two guys from the computer team went down. You can turn the
injury feature off, but it would be better to use a slider bar
for injury frequency, like the penalty and fighting frequency
options already in place. The only good thing about the injuries
is that they force you to manage your roster, by trading for new
talent and juggling lines to bolster an injury-riddled squad.
Also, the game's computer-arbitrated trading system has a flaw
that lets you upgrade your team while seriously deteriorating the
talent of other squads. Basically, you can trade any player for
any other player whose overall skill value is one to three points
higher. Using this loophole, I was able to turn the Islanders'
Eric Cairns (rated a 56) into Jaromir Jagr (rated a 100) using a
sequence of 15 trades. I even spent an hour doing this for the
entire Atlanta Ther team and created a squad where no player
was rated at less than 80. Fortunately, only complete hockey
dorks would waste so much time exploiting this problem.
Overall, NHL 2000 is the best hockey game EA Sports has ever
produced. Despite the inflated totals and the
not-quite-perfect draft, career, and trading features, this is as
good as it gets in PC hockey games. It's definitely worth the
upgrade for NHL 98 and NHL 99 users, and those new to the series
will surely find it worth the investment. --Michael E. Ryan
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. -- GameSpot Review