Product description
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Includes game disc, manual and original case. Disc may have a
few small scratches but none that affect the games playability.
All classic game store games are fully tested before being added
to our inventory.
.com
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Phantasy Star Online continues in the tradition of the popular
series and is the first worldwide, online role-playing game for a
console. The story revolves around the Pioneer Project, a plan
conceived in response to the imminent destruction of the home
worlds. Seven years prior, Pioneer 1 was sent to establish a
colony on Planet Ragol, which included construction of the
Central Dome. As Pioneer 2 is about to arrive with the main wave
of refugees, a gigantic explosion shakes the entire planet,
cutting off all communication with the members of Pioneer 1.
Players from around the world must now unite via SegaNet to
unravel the mystery.
In order to form parties, the game's People Finder option allows
players to locate each other on giant servers. Once inside the
Virtual Lobby, players can choose up to three other team members.
Language barriers between players are broken down by a
communication system featuring a universal icon system, preset
phrases, and keyword translations. Players can create their own
character by modifying their physical appearance and personality
traits. Real-time combat features many of the original weapons
and enemies from previous Phantasy Star games. Gamers can play
completely online, completely offline, or a combination of the
two.
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Review
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The arrival of one of the most anticipated titles of the past
few years seems to be something akin to a gaming epiphany, so to
speak. Amid rumor, bad news and confusion, Sega's strange week in
the videogame industry spotlight reveals nothing except that this
is one company that knows games and gamers, even if everything
else is up in the air.
What game are we talking about? Phantasy Star Online, of course.
With its ambitious goal of taking console gamers to places that
only PC players had been previously (online), developer Sonic
Team has gloriously succeeded in full 3D -- with vibrant,
colorful textures to boot. Taking an obvious page from the
premier dungeon-crawling, multiplayer antics of Blizzard's Diablo
series, Phantasy Star Online, in fact, more refines a formula
than redefines a genre.
While countless previews have hit the web and print magazines
outlining its general mechanics and gameplay, for the
uninitiated, PSO is a role-playing game that can either be played
online or offline. At the outset, you'll choose one character
from nine different choices, then customize their costumes, hair,
etc. to suit your liking.
Class Wars
The different characters all hail from three different "classes:"
Rangers, Forces and Hunters. Each class has its weaknesses and
strengths that range from power to weaponry. Forces are magic
users with a good ability to gain TP (the term for the usual
Magic Points in most RPGs), but are slower to gain hit points
with every successive level. Rangers, on the other hand, can be
equipped with the heavy artillery and pack much more power than
the spell casters. Hunters have a slightly balanced compromise
between the other two classes, and can be used for hand-to-hand
combat as well as magic.
The balance between the different classes gives players a good
choice to suit their preferred fighting style. Though there's
definitely room for complexity and variety in character selection
that hasn't been fully explored in PSO, the bases are adequately
covered. There's just enough disparity in gameplay and strategy
between the types to keep you wondering what exactly it would be
like to play as a Ranger if you've been using a Force all along.
Alien Resurrection
For those who've read every story about PSO since its
announcement, the concern for fans has been whether or not the
game remains true to its Phantasy StarAlgol System roots. The
answer is mixed, to say the least. Because of its online
functions, the chances for a strong, coherent storyline are
strained. Because of the number of players and the non-linear
structure that is the focus of online gaming, the difference
between PSO and, say, Skies of Arcadia is a rather large gap
filled with plenty of monster-killing and the odd offhand
reference to PS series stes like Dark Falz and Monomates.
At the start, your character is chosen as a hunter to chase down
the cause of a giant explosion on Ragol, a planet that your
civilization is hoping to inhabit. An earlier crew that had
previously been inhabiting the surface of Ragol has now strangely
vanished, along with all communication from your ship to theirs.
A cool premise, but the actual thread of story within the game is
almost pushed off to the side in favor of actual gameplay.
Phantastic Voyage
Prepare for an overload the minute you plunge into an online room
filled with PSO-obsessed folk speaking every language (including
the long-lost international tongue of "smut") and eager to level
up their characters just like you. Navigation and signing up for
game is amazingly easy for first-timers, but you'll have to
contend with some strangely delayed character rendering and the
annoying habit of speech "bubbles" clogging up your screen if
there are tons of people in the lobby.
Once you enter a game with as many as three other characters, the
fun really begins. The structure of the game is this: Clear a
dungeon and gain access to the next one. The more characters you
have in your party, the more monsters will inhabit each room of
every dungeon. Therefore, the more people in your party, the
better chance you have of scoring large as of experience
points in order to level up your character (which is the basis of
any good online RPG). Having more players in your party can also
be a brilliant way to swap items and take down big, bad bosses
more easily. There's always someone to revive you if you die, as
well.
But there's a downside to every group experience, virtual or
physical. The distribution of items gained from killing monsters,
boss fights or treasure chests are always a source of tension in
a low-level group of explorers. Grabbing items to sell or equip
sometimes boils down to who gets to them the fastest, but this is
also part of the strategy in PSO.
So, what does the offline game mean in any of this? Answer: a few
different things. Your offline game is played alone, with you
going solo against the exact same monsters in the exact same
dungeons as online. But, once you clear a dungeon in the offline
game (you'll start the offline game on Normal difficulty), you'll
be able to bypass it in an online game of the same difficulty
level if you are the leader. Therefore, if you clear the Forest
on Normal offline, when you sign on and start a Normal online
game, you'll automatically be given access to the next dungeon,
the Caves. Also, besides the fun hijinks of online, the real
point of PSO is to beef up your character enough to take on all
three difficulty levels of the offline quests (Normal, Hard and
Very Hard) to receive the game's "real" ending. Not an easy feat
by any stretch of the imagination.
But the camaraderie of the online quests is plenty good enough to
keep gamers enthralled for the long run, if simply for the
"Diablo factor" of wanting to get your character to the next
level or to find that ridiculously rare item. Plus, you get to
dish dirt with all your friends online in different ways.
Chat Boom
Sonic Team has done a commendable job giving gamers all sorts of
ways to communicate with one another, be it simple mail, guild
cards or universal "translators." While the universal bit doesn't
work as smoothly as we'd hoped (it makes gamers scroll through a
clumsy network of preset phrases), the effort is definitely there
and makes asking someone who doesn't speak English "Where are you
from?" easier than breaking out a foreign-language dictionary.
Players are also able to swap Guild Cards, which work like ICQ
numbers or business cards. Once you have someone's Guild Card,
you can seek them out online, no matter which server they're
gaming on. As creepy as it might sound, if you use discretion in
who you hand your card to, the feature is a blessing if the
server is crowded and you can't seem to find your friend no
matter how hard you look.
There's also the inclusion of "simple mail," which allows you to
send limited email to a friend online, granted you have their
Guild Card on you. The entire chat and communication system in
PSO is geared to make each player's online life much, much
easier, and even enhances the entire experience. Kudos to Sonic
Team.
The Minus Points
Though Sega has pulled off the unthinkable feat of placing a
high-quality online RPG on Dreamcast, the project doesn't come
off without a few hitches. Yes, PSO does have a lot of slowdown
that occurs during big brawls in rooms with loads of beasties and
players running around. Yes, there is lag that will really
confuse players who see their friends appearing and reappearing
at odd locations on the screen. Yes, there are instances of hard
ces and soft ces that will boot you off the server so
you'll have reconnect. Yes, broadband compatibility is officially
"unsupported" by Sega. Yes, the game could use more diversity in
its dungeon designs and more brain-work in its overly simplistic
"step on this switch and have a friend step on the other"
puzzles. And finally, yes, this is a dungeon crawler with the
emphasis on killing things rather than exploring themes of love,
death and loyalty alongside a salty lead character who has more
angst and anguish than a typical Final Fantasyhero.
BUT (and it's a big "but") this is a game that's so expertly
constructed in its pick up 'n' play controls, mechanics, simple
but well-plotted systems and painfully gorgeous graphics (Sonic
Team clearly gets something out of the DC that loads of other
third parties can't seem to figure out) that it's best to keep
your opinions to yourself until you've kicked much alien butt
online. Then, make up your mind whether you want to t the
game (probably not) or keep playing so you can test out that
Dragon Slayer and get your character to level 62. For most
gamers, the answer is the latter. With a high addiction factor
and groundbreaking console design, this isn't a game that any DC
owner should pass up. And it stands as a testament, flaws and
all, that Sega, no matter what it decides to do in the future or
how it's gonna do it, is delivering the content that will dictate
what most gamers will see on other systems for years to come.
The Bottom Line: Brilliant. -- DailyRadar Review
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