Review
------
Street Fighter EX2 Plus is the follow-up to Street Fighter EX
Plus Alpha. Both games eschew the 2D style we've come to know
from the Street Fighter series in favor of a polygonal approach,
but the gameplay hasn't entered the third dimension whatsoever.
While EX2 Plus adds a few features and some new characters to the
mix, it doesn't really have the overall flair that made the first
game stand out. In addition to old favorites like Guile, Ken, and
Chun Li and returning EX fighters such as Pullum, Darun and
D.Dark, new fighters like Nanase, Area, and Vulcano Rosso have
entered the fold. The new characters fit well into the EX
universe and exhibit the game's altered form of Street Fighter
magic. The gameplay is standard six-button Street Fighter.
Everything from fireballs to dragon punches to spinning pile
drivers have been implemented in polygonal form, and the timing
of the moves haven't really changed, so moving from EX to EX2 or
even from 2D to 3D isn't much of a change. The real differences
in the EX series lie in its use of the super meter. In addition
to the super cancels and guard cancels introduced in the first
EX, there's a new excel move, which acts much like the custom
combos from Street Fighter Alpha 2. While it's neat to watch, the
standard super combos are usually a more effective use of one
third of your super meter. Graphically, EX2 has a more
smoothed-over look than the first EX did. While it does look a
bit better than EX did, some players will likely miss the
jagged-yet-defined look of EX. The effects have been bumped up a
notch or two, and super combos really explode off the screen as a
result. The super combo finish is still every bit as insane as in
the original, this time showing all sorts of meteorites streaking
toward the earth. The music is a little generic, and you won't
find any old Street Fighter favorites among the various tracks.
The character voices are still reasonably good. A static screen
and a few lines of text, however, have replaced the endings, a
definite downgrade when compared with the animated endings in the
original game. The usual modes are here, including versus, the
barrel bonus stage, and of course, the expert mode. The expert
mode gives you 16 different combo challenges per character. The
first few are simple things, like throwing a fireball. But near
the end of each character's list lie some pretty difficult six-
or seven-hit combos. These combos are all listed in Japanese, so
importers be ready to spend some time staring at the command list
to figure out which move the game is referring to. Overall, EX2
is more of an upgrade to the original game than it is an entirely
new experience. It looks very good and plays well, but it doesn't
add enough new features to interest anyone that has become bored
with the original. If you're still interested in EX and you're
looking for something to tide you over until EX3 comes out for
the PlayStation2, EX2 just might do the trick, but don't expect
the originality and freshness that the first game provided.--Jeff
Gerstmann--Copyright © 1998 GameSpot Inc. All rights reserved.
Reproduction in whole or in part in any form or medium without
express written permission of GameSpot is prohibited. -- GameSpot
Review