What better way could there be for youngsters to discover the
world of the Sims than via an RPG-style adventure game? My Sims
Agents on the DS offers the ideal introduction to the Sims
universe – a place loved and frequented by millions of gamers.
While primarily a game involving secret agent-style solving of
mysteries, it also involves gamers in environmental,
architectural and interior design, three of the elements which
made The Sims games such a success.
One of the first things that strikes you about My Sims Agents is
how customisable it is. It starts off with you being cast as an
agent in the SPA (Sims Protection Agency), assigned to a town:
although it’s called Autumn Bay, you can rename it, and you
decide what your name is. Assigned an assistant, Joshua, you find
the Mayor at the Town Hall, who gives you your first case – the
mysterious Thief V is on the trail of a leading to secret
treasure, and it’s up to you to get to it first.
As you seek Thief V and hone your investigate skills, you
discover all manner of helpful objects. You are allocated a
headquarters, which you can fill with furniture placed wherever
you want, and which has a secret lift to your basement office
hidden behind a bookcase. And you can also reshape Autumn Bay,
thanks to a gadget called the Extractor, given to you by local
inhabitant Ashley, which is able to extract the essence of
outdoor objects. Those essences can then be put into another
object given to you by Ashley, called F-Synthesis, which combines
them to create completely new flowerbeds, benches and so on,
which you can begin to place throughout Autumn Bay. And you can
even add new buildings, by finding blueprints and taking them to
Ashley, as well as your clothing. Thus, while you’re playing a
game which feels like an action-RPG, you’re also learning the
principles of The Sims.
The bulk of the gameplay concerns exploring Autumn Bay and its
surrounding areas (accessible by taxi) and conversing with the
folk who live there, many of whom have shops at which you can buy
various goods (there’s even a disco). Naturally, there’s much
investigative work to be done: which involves talking to people,
gathering clues, deciphering them, finding things and solving
(often mechanical) puzzles. You can hone your investigative
skills by playing a large number of fun mini-games, and SPA head
office sends you handy secret agent-gadgets as you progress.
It’s all great fun, and just the job for keeping young DS-owners
occupied – indeed enthralled – for long periods, as they indulge
their nascent secret-agent fantasies. But on top of that, there’s
a great feeling of being immersed in an enchanting (and
appropriately innocent) world. Add to that the ability to shape
that world and your character – whetting the appetite for more of
the same on a bigger scale with a game like The Sims – and the
result is a game which defines what Nintendo’s DS is all about.
- Solve the Mystery – Follow the trail of the master thief and thwart his plans every step of the way..
- Customization of Town – Customize the look of the town to solve puzzles on your adventure and to make it your own..
- Build Relationships – Talk and learn about the MySims so that you can gain their trust, collect clues, and get valuable items..
- Mini Games – Play 10 mini games that will sharpen your skills as an agent and lead you closer to solving each case..