Product description
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More than 60 wrestlers, including ALL of the top WCW and NWO
superstars! Awesome new features including wrestler entrances,
all the real WCW belts, hidden weapons, instant replay,
completely updated roster and complete user stats and arcade
style scores! Enjoy real pay-per-view arenas, 40-man Battle
Royale mode, and a costume editing feature!
.com
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WCW/nWo Revenge improves on its predecessor, WCW vs. nWo World
Tour, in almost every way. First, the graphics have improved so
that the characters are very lifelike and the fights are a bit
more realistic. You will also see a huge roster of familiar faces
and pay-per-view backdrops such as Starrcade, Superbrawl, and
Halloween Havoc. Unfortunately, the sound has not improved,
leaving you with just the oohs and ahhs of the crowd plus the WCW
Nitro theme. Sorry, no commentary.
The gameplay is very similar to WCW vs. nWo World Tour except
that timing has become much more important--you don't just pound
the buttons for special moves. There are several game modes,
including challenges for all WCW belts (some are available only
after you unlock them), battle royal, handicapped matches, and
exhibition matches. Furthermore, winning belts will unlock other
wrestlers such as Kidman, Rowdy Roddy Piper, and Curt Hennig.
Although there is room for improvement, WCW/nWo fans will enjoy
WCW/nWo Revenge. --Hugh Arnold
Pros:
* Great graphics
* Diverse roster
* Better gameplay
Cons:* Weak sound
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Review
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Remember WCW vs. NWO: World Tour, THQ's last Nintendo 64
wrestling game? Revenge builds on the previous game but makes
most of the same mistakes. The result is a good wrestling game
that should have been so much better.
The World Tour engine has been carried over to Revenge, so the
gameplay is identical. The main difference here is the graphics.
The characters look and animate very well, and the wrestlers'
faces look really accurate. There are a few seams in the polygons
here and there, and instances where bodies go through the ropes
and such, but it's not a huge deal. All the backgrounds are made
up to look like various WCW shows, including Pay-Per-Views like
Starrcade, Superbrawl, and Halloween Havoc. The roster is quite
possibly the largest roster of licensed wrestlers ever, though
there are still a few non-WCW ed weirdos tossed in for good
measure. An edit costume feature lets you make extremely basic
changes to all the wrestlers.
The gameplay modes include challenges for all of the WCW belts,
as well as a battle royal, handicap matches, and exhibition
matches. Winning belts unlocks wrestlers like Kidman, Rowdy Roddy
Piper, and Curt Hennig. A few of the belt challenges are also
locked at the beginning of the game. The actual wrestling itself
is mostly timing based. Rather than grapple and pound on buttons
for supremacy, he who ties up usually wins. There are a few
counters here and there that will allow you to reverse certain
moves and strikes. The game has a decent number of moves per
wrestler, but it still feels like there just aren't enough
variations. The computer's lack of skill in one-on-one matches
doesn't really help, either. It does, however, manage to put up a
good fight in tag team matches, as well as the battle royal.
The sound department is lame, at best. The only real music
contained in the game is the WCW Nitro theme. None of the
wrestlers' entrance music is in the game. Also, the game has zero
commentary. Even a few phrases from Bobby "The Brain" Heenan or
the fans counting to ten when you ram someone's head into the
turnbuckle would have done wonders for the game's audio
department. The sound that is in the game is pretty bad. All the
music has an extremely generic sound to it, and the sound effects
are pretty drab.
Technically, Revenge is a good wrestling game, but you would like
to think that THQ would strive to make significant improvements
over World Tour instead of jacking up the engine and sliding new
graphics and some other insignificant changes under it, but
that's just what it did. And we're all still waiting for a truly
great WCW-licensed game. Maybe when EA takes the WCW license from
THQ next year, we'll see something better. --Jeff Gerstmann
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