Product Description
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Little King's Story - Nintendo Wii
.com
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Little King’s Story is an original single player simulation
Role-Playing Game (RPG) designed and developed by some of the
most respected names in the gaming industry. Featuring the
efforts of Yasuhiro Wada (creator: Harvest Moon), Hideo Minaba
(Art Director: Final Fantasy XII), and Youichi Kawaguchi (Main
Programmer: Dragon Quest VIII), Little King’s Story combines
life-simulation, real-time strategy, and adventure elements along
with an enchanting storyline to offer a new and unique gaming
experience on the Wii platform. .caption { font-family: Verdana,
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Lead your subjects as king.
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Plan all aspects of your rule.
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Engage in a variety of quests.
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. Story
Once upon a time there was a young boy named Corobo. He was a
shy, withdrawn boy with few friends. One day while wandering the
forest near his village he came across a crown infused with a
mysterious power; the power to charm any person and make them
follow any order. No sooner has Corobo placed the crown upon his
head than an adventurer, the bull-knight Howzer, appears. Howzer
informs Corobo that he is now the king of his town and that it is
his responsibility to become the best king ever. With that Corobo
returns to his village and with the assistance of Howzer and two
other newly discovered royal advisors, begins his efforts to turn
his y little hamlet into the best kingdom ever.
Gameplay
A blend of RPG, simulation and light Real Time Strategy
gameplay, the action in Little King's Story is all about
improving your skill level and those of your followers as a means
of gaining wealth and territory, which will in turn benefit the
overall of your subjects and your status as king. As
players enter their humble town after finding their crown, they
are assisted by their advisors, especially Howzer, in taking on
missions in the immediate area of town. With the success of each,
as well as activities like farming and natural resources
development, they will gain wealth in the form of in-game
currency called 'Bol.' Once an essential infrastructure has been
established in town a suggestion box is set up through which
in-game characters can make quest suggestions to supplement those
of your advisors. During quests players in the role of young King
Corobo can control multiple subjects of his kingdom who follow
and serve based on your kingly status. These subjects have
different professions which come in handy in specific as well as
general quest scenarios and should be chosen wisely. Additional
training facilities can be constructed to retrain existing
subjects as well as those that are added to your kingdom as it
prospers and eventually needs to expand into surrounding
territories.
The world of Little King's Story is expansive and set on many
levels. Although each level contains multiple possible boss
battles, progression through the game levels always requires the
defeat of a substantial boss. Battles become more intense as you
set out to conquer the lands that surround your kingdom, although
these are never too overbearing due to the game's easy to alter
difficulty settings. As these campaigns against neighboring
kingdoms proceed you are kept aware of the and happiness
of your subjects at home and that of your troops via an
information bar at the top left, as well as a ticker scrolling
across the screen. Balance their needs with the needs of an
expanding kingdom and you may indeed become the best king ever.
Key Features
* High Production Values - An original game built from the ground
up for the Wii by a seasoned development team.
* Accessible Controls - Give commands and control your
townspeople to a wide variety of tasks with ease.
* People Power - Have your townspeople dig for treasures, build
new buildings, and break obstacles to access new areas – all in
the name of bettering your kingdom.
* Distinct and Lively Villagers - Each NPC (Non-Playable
Character) in your village is unique with individual likes,
dislikes, and personal memories which evolve based on their daily
experiences.
* Multiple Sub-quests - Any good king puts the welfare of his
subjects before himself, so help your villagers by accepting some
of their requests.
* Expand Your Kingdom - Unite the surrounding rival kingdoms
under your to become the best king in the world.
- A blend of campaign specific and NPC sub-quests that allow players to both help villagers by accepting their requests and unite the surrounding rival kingdoms under your ..
- An easy to get into RPG, with simulation and light RTS gameplay elements built specifically for Wii from the ground up..
- An accessible scheme that allows players to issue commands and control their townspeople with ease..
- People power game mechanic that allow you to utilize, train and update the specific skills of your subjects throughout in-kingdom projects and on quests..
- Villages filled with distinct and lively NPC (Non-Playable Character) with unique individual likes, dislikes, and evolving memory based on daily experiences..