Product Description
-------------------
Buzz Lightyear and the gang are back in this fast-action family
game, which is inspired by the Disney/Pixar feature film Toy
Story 2. Your mission is to keep Woody the Cowboy from falling
into the hands of a toy collector. Film favorites Hamm the pig,
Rex the dinosaur, and Slinky the dog are back to help you save
your friend in this 3-D-based action game.
While movie-based games are always a hit-or-miss venture, this
title does look promising. A quick peek at this game reveals that
it succeeds in preserving the charm and humor that characterizes
the hit film. The cute, colorful design of the various game
levels does not come at the expense of gameplay. You'll have to
travel through 15 levels and five nasty bosses, including the
evil Zurg, to get to the end of this graphically impressive game.
Fortunately, you'll have several special weapons to help your
cause, including rocket jet boots, an arm laser, moon spring
boots, and a grappling hook. Young and old Disney fans will
definitely want to give this game a try.
Review
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The N64 version of Toy Story 2 surprisingly doesn't win any
graphics competitions against the PlayStation game, and actually
falls short of the 32-bit companion. The gameplay, however,
salvages what the visual side is lacking. Unfortunately, the lack
of animated cutscenes from the film is sorely missed. Part of
what makes the Toy Story 2 game experience fun is that it's like
interacting with the movie. Still screens with oversimplified
text just doesn't seem the Pixar way. Toy Story 2 is something
like n-Space's Rugrats: Search for Reptar in that it has
mission-based levels set off a hub, which, in both cases, is a
house, and that it follows the film's scenarios to a T. Toy Story
2 is larger, with about 15 levels (three levels within five
zones) you can play through them either as quickly and easily or
as difficultly as you wish. By picking up all the items and
solving all the puzzles, Toy Story 2 has a bit more complexity
than Rugrats, which probably exists more in the "good for kids"
category. Toy Story 2 wants to appeal to a broad range of gamers,
not just kids, and this is obvious in its level design. In each
of the levels you have several objectives. You have puzzles to
solve, tokens to collect, enemies to fight, and items to find -
in addition to a boss fight at the end of zone. However, once you
complete one objective, you have the option to move on, fight the
boss, and work your way to the next zone. It's usually easy to
acquire 50 tokens in a level, as they're scattered about the
environment, often lending clues as to which obstacles you can
jump on, and so forth. You can also pick up tokens from dead toys
you've destroyed with your Buzz Lightyear laser. Eventually you
must go back and replay levels, if you haven't picked up all the
goods, as you'll need a decent-sized stash of Pizza Planet tokens
to advance toward the final stages. But as in any game, you learn
certain skills as you progress that will make stages that had
seemed difficult in the beginning much easier. The graphics,
however, were disappointing. Not bad, but not what you'd hope for
from the N64 - given what developers started out with in the Toy
Story motif. With movie license games, it's easy to assume that
the PlayStation/N64 trade-off, should both versions exist, will
be graphics for the N64 and sound and fmv for the PlayStation.
This is not the case. The PlayStation version actually has both,
and the N64 offering was pretty weak. Without scenes from the
film, the movie's energy is gone. The look and feel is there, but
the mood is not. The environments are colorful; they're mostly
easy to get around in and free of depth perception. But the color
seemed a little flat on the N64, even with the same nice touches
found in the PlayStation version, such as Buzz's reflection being
visible from inside his space helmet when you're in targeting or
close-up mode. The cameras presented a bit of a problem. You
could choose passive or active cameras, with either you in charge
of the camera or the camera in charge of itself. You decide.
What's good is that you can change between active and passive
cameras on the fly during gameplay. You'll probably find yourself
doing this quite often in the beginning. When the active camera
is agreeable, it's suspiciously good. But then, seconds later,
you'll find yourself cornered in an alley, pushing a box next to
a chair that you must jump on to leap onto a scale that will in
turn send you soaring into the air. This isn't fun with a camera
whipping around you like a mosquito, yet you've too much going on
to manage your camera while you navigate your jumps, grabs, and
leaps. This becomes a problem far too often, dragging the game's
overall score down a bit. It's certainly not the worst camera
system out there, and you will get used to it and probably settle
on the active camera at some point, cursing your way through the
game. It proves the game to be yet another notch away from being
a kid's game. For a movie with generous voice-over already in the
can, you'd expect an overload of catch phrases and one-liners in
the licensed game. This is not the case, and Crystal Dynamics
could learn a thing or two for Gex from this one. It's a simple
model: Less is more. The voices from the film are intact, but
they're not out of hand, at least Buzz's voice isn't. It does get
a bit annoying when Hamm whines, "Buzz, come 'ere" the entire
time you're in his territory. And Sarge's pep talk gets old
pretty fast. But for the most part, the catch phrases are few and
far between - just enough to make it interesting without driving
you to the brink. And the music? Toy Story music. 'Nuff
said.--Lauren Fielder--Copyright © 1998 GameSpot Inc. All rights
reserved. Reproduction in whole or in part in any form or medium
without express written permission of GameSpot is prohibited. --
GameSpot Review