From the Manufacturer
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There's always been a certain magic to Zelda games. The classic
formula should have gotten old by now, but it hasn't. Perhaps
it's because we all identify on some level with this shy,
unlikely hero. Maybe the games remind us of our own childhood. Or
perhaps these titles are consistently of such high quality that
we can't help but love them. Regardless, The Minish Cap succeeds
in all these ways simultaneously embracing its links to the
past while offering numerous innovations that keep gameplay
fresh, exciting, and a true joy to play.
The greatest of these novel concepts is the ability to transform
from normal size down to the diminutive form of the Minish, a
race of tiny people living right under the noses of the humans.
This opens up entirely new realms of gameplay, as puzzles and
even combat must be accomplished in different ways. When
miniaturized, the smallest puddle becomes a deep lake, and the
most mundane creatures become monstrous foes.
There's a new item called the Gust Jar that allows you to suck
up obstacles and enemies before blowing them back out in a burst
of air. It's one of the cooler new power-up items I've
encountered in any of the Zelda games, and adds yet another level
of complexity to how you play. Another new ability allows Link to
double himself, creating a ghostly after-image that mirrors his
moves for a brief time. As you might imagine, this results in
some clever and unique brainteasers that are a nod to the recent
Four s games. In all these ways, the game challenges you to
think in multiple dimensions and carefully remember details on
your journey. A large cast of characters es out the land of
Hyrule, and monsters both large and small await your blade. To
further connect you to the world's people, you will now collect
items called Kinstones broken halves of coin-like objects that
can be fused with the Kinstones that other characters in the
world have collected. By doing so, you'll open up portals,
treasure chests, and secret doors all over the . It's an
addictive side quest that serves as a worthy compliment to the
main adventure.
One of my few complaints is that while the puzzles in the game
are uniformly challenging, some of the combat is easier than I
might have liked, especially against the bosses, who were often
one-trick ponies requiring minimal skill. Even so, the fights are
satisfying in their simplicity, and you have access to all the
familiar weapons and techniques, including the boomerang, spin
attack, and bow. The old and new features combine to make a game
that feels both true to the Zelda heritage while offering an
entirely unique experience.
But more than any of this, the game charms you with its stalwart
hero. This silent little boy with ruffled, messy hair is faced
with seemingly insurable odds. Through him, the game
establishes a hero whose pure heart and will are carrying him
forward. All the elements of The Minish Cap (even its presence on
the GBA) contribute to the idea of a tiny force for good that
strives to triumph against a huge evil. It's a classic adventure
that more than lives up to the legacy of a classic series.
Concept:
The time-honored Zelda tale retold in yet another new form
Graphics:
Mixing the familiar images of previous Zelda games with humorous
and detailed new character designs results in an impressive
success for the GBA
Sound:
Some of the most memorable and recognizable tunes in gaming sound
great even on those little GBA speakers
Playability:
Responsive and flexible with a nearly perfect learning curve
that moves from simple to challenging
Entertainment:
Like many of its predecessors a true classic
Replay:
Moderate
Rated: 9.5 out of 10
Editor: Matt Miller
Issue: February 2005
2nd Opinion:
There's a bird sitting on my head, I'm no larger than a toenail
clipping, and I've been stuck on the same puzzle for the last
three hours. Long story short, I'm having the time of my life.
For any of you who played the remarkable Super Nintendo title A
Link to the Past, The Minish Cap will bring a tear to your eye.
This is classic Zelda gameplay in all its glory. The journey is a
tad easy for my liking (boss fights are a breeze), but I can't
get enough of the creative puzzles and new gadgets. Shrinking in
height to a two-pixel speck is not only hilarious, it's one of
the most compelling concepts that the series has offered up in a
long time. Minigames are also in great abundance, and you can
collect over 130 different figurines that shed some light on the
characters in the world (which also happens to be one of my
favorite aspects of Wind Waker). From its stunning visuals to its
gameplay finesse, The Minish Cap is another harrowing Hyrule
adventure that you'll remember for a lifetime.
Rated: 9.5 out of 10
Editor: Andrew Reiner
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- Challenging puzzles and a new set of enemies to add to the classic Octorocks, Tektites and more.
- Story-driven action as you explore the Minish world, with animated cutscenes and interactive dialogues for dozens of characters.
- As you play you'll collect Kinstones to uncover secrets - match them by face and they'll open up new points of the , new characters and more.