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As the first boat racing game on the Dreamcast, Hydro Thunder
takes full advantage of the advanced processing power of this
128-bit machine. You'll steer one of 13 different boats through
14 fast and furious racing environments. As with the arcade
version, you'll race against the clock and numerous other boats
in a quest to reach the finish line first. The spectacular
graphics and detailed race environments make this a most atypical
racing game. In fact, there are times when you might find it
difficult to concentrate on the racing because there is so much
peripheral eye candy. We were most impressed by the New York
Disaster, Far East, and Arctic Circle racing areas.
Many of the best elements of Hydro Thunder are likely to be
completely bypassed by casual gamers, since there are numerous
hidden tracks, boats, and other elements to be uncovered in this
game. However, persistent racers will be well-rewarded, since
some of the best tracks can only be after winning
several races. --Brett Atwood
Pros:
* Detailed race environments
* Numerous hidden game elements
Cons:* Difficulty level will challenge beginning gamers
Review
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When you think about racing games, you naturally think of wheels
- be it two, four, six, or ten. The most memorable racing games
have put you on some sort of road. Why is that? Perhaps air is
too bland in its sheer openness, and water simply doesn't deliver
insane jumps, tight corners, and clever tracks. Prepare to
reevaluate that opinion, because the best boat-racing game to hit
arcades has made its way to the Dreamcast - but what it hasn't
done is brought anything new with it.
If you've played the arcade version of Hydro Thunder, you already
know everything about the game. So little has changed, in fact,
that you'll wonder if Eurocom even made an attempt to do anything
more than port the game's code to the Dreamcast. There's no
intro, no new modes, no CG of any form - just the simple
single-race-then-start-over play style that you'd expect from an
arcade game. It's almost as if Midway were satisfied with simply
changing "insert coin" to "press start" and was done. This game
has only two modes - play on your own, or play with a friend.
There's no time trial, no tournament, no battle or practice mode,
just the pay-per-race-styled "game" mode that you're already
familiar with. And once you're actually in the game, there's not
a whole lot you can do besides race. There's no difficulty
control besides the actual track you pick; the mid-race pause
menu has no options control; and the game doesn't even allow you
to restart your race. You'll have to quit out to the title screen
and choose your track and boat all over again. But what the user
interface is lacking, Hydro Thunder more than makes up for in
gameplay.
Boat-racing games have had little success because of the vast
difference in physics from conventional street racers and the
inability to replicate this difference accurately. Hydro Thunder
breaks that trend and shows that boat racing is indeed a
different dish. The engine was built entirely from the ground up,
and it's clear that the team had spent plenty of time making the
physics as real as they've ever been in a boat game. Probably the
most impressive aspect of the engine is that you can see your
boat bounce in the wake created by another racer. These effects,
combined with the realistic nature of the game engine easily make
Hydro Thunder the best racing game to hit the water.
Speed is a racing game's most essential attribute, and Hydro
Thunder has plenty of it. Even with tons of on-screen activity
the frame rate is silky smooth, and pop-up simply doesn't exist.
In the first-person view a breathtaking sense of speed is
achieved, with only slight diminishment in the other views. The
graphics are simply amazing. All the different flavors of boat
racing are represented in Hydro Thunder - from catamarans to
powerboats to nuclear-powered concept racers. And each boat not
only has a distinctive hull shape, but it also has distinctive
markings and flair. But that's just the beginning. The real eye
candy is contained within the tracks. The track design is really
innovative, and it takes advantage of the water setting. There
are approximately three different types of water present in Hydro
Thunder. The deep water comes in two types - calm or choppy,
which are easily distinguishable by the excellent graphical
effects. The third type of water is the calm shallows, from where
you can see the river's bed, which is often littered with buried
treasure, sunken ships, hungry sharks, or derelict aircraft. But
easily what is most impressive about Hydro Thunder's graphics is
how much you can see. All the tracks have hugely detailed
backgrounds, and, as stated earlier, pop-up has taken an exit.
Not only does each boat have a distinct graphical look, it also
sports its own engine effects. Some engines give the throaty
growl of 16-cylinder guzzler, while others have more of a
high-tech whine. The sound effects are done well, with good use
of voice effects in the form of your aviator's private radio and
the announcer. The music is all tense race-it-up-type music that
makes it easy to use a lead foot.
If the Dreamcast controller excels at any genre, I'd have to say
it is racing. The analog buttons on each shoulder are easily the
most comfortable and intuitive setup I've used in a while, and it
gives you better control than the arcade version did. The
boost-jump is incredibly easy to use, and it helps you take full
advantage of every track's secrets. The game's thirteen courses
are full of huge falls, hidden areas, jumps, tunnels, shortcuts,
and more. Want to tunnel through an ice cave? You can. Want to
race under the docks of Venice? Do it. Feel like racing through
King Tut's tomb? It's all you.
Unfortunately, the game's AI is a bit frustrating. It would seem
that the computer-controlled nents are faster depending on
which boat you select. If you choose a faster, more difficult
boat to control, you'll be up against faster nents. This
makes it a bit lopsided, as you get none of the pros but all the
cons inherent in choosing a more difficult boat. So, in short,
the best boats to select are the slowest ones, unless you're less
concerned with winning the race than you are with placing the
fastest time. Perhaps the most frustrating element of Hydro
Thunder is the outright difficulty. You always start in fifteenth
place, and the only way you can win a race is by hitting every
boost, taking every shortcut, and hitting no walls. As if that
weren't enough, Hydro Thunder retains the time gates - an arcade
element. This makes finding shortcuts more accidental than
intentional, as you've no time to stop and explore the track.
Hydro Thunder was the best boat racing game to ever hit the
arcade, and the Dreamcast version carries that tradition to the
consoles. However, it suffers from a user-unfriendly interface
and brings absolutely no extras home. Without a tournament mode,
the game's replay value is hindered incredibly, and the lack of
practice modes or time trials make the learning curve very steep.
Hydro Thunder is a game I desperately wanted to like, but I was
ultimately discouraged by the actual game because of the
still-present arcade feel. At its core, Hydro Thunder is still a
very exciting, edge-of-your-seat racer that offers awesome
graphics and a solid engine, but in the end it almost punishes
you for liking it. --Ben Stahl
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