Product Description
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Product Overview
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METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR
franchise into exciting new territory by focusing on delivering
an all-new action experience unlike anything that has come
before. Combining world-class development teams at Kojima
Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE
brings two of the world's most respected teams together with a
common goal of providing players with a fresh synergetic
experience that combines the best elements of pure action and
epic storytelling, all within the expansive MG universe. The game
introduces Raiden as the central character; a child soldier
transformed into a half-man, half-machine cyborg ninja, equipped
with a high-frequency katana blade and a soul fueled by revenge.
In the near future, cyborg technology has become commonplace
throughout society. Three years have passed since the collapse of
the Patriots system that had been secretly controlling the global
power balance from the shadows. However, peace remains elusive.
The dissemination of cybernetic technology has triggered
instability and conflict as those who control the trade gain
increasing power. Furthermore, large 'Private
Companies', or PMC's, that had been supported and controlled by
the Patriots have collapsed, spawning countless rogue entities
with origins to larger criminal organizations. These renegade
PMCs employing cyborg technology have become increasingly more
disruptive shifting policy and power at will. As a member of the
peace-keeping PMC 'Maverick Security', Raiden lives by the mantra
of protecting and saving lives. But as the world plunges further
into asymmetric warfare, the only path that leads him forward is
rooted in resolving his past, and carving through anything that
stands in his way.
Features
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* The latest METAL GEAR console experience featuring an all-new
style of frenetic action gameplay and central character, Raiden,
a cyborg ninja who uses his High Frequency katana blade to cut
through any thing that stands in his vengeful path!
* New game design, the birth of a new type of MG experience:
Combining development powerhouses Kojima Productions and
PlatinumGames together, METAL GEAR RISING: REVENGEANCE will offer
a fast & fluid game style centered on katana-based combat within
the METAL GEAR universe.
* Advanced technology: Produced by a hybrid team of renowned
developers, the in-game technology promises to push the
boundaries of graphics, style and lightning-speed action
gameplay.
* 'ZanDatsu' cut mechanic: Within the game world, players will be
able to take advantage of what has been created- "an
all-encompassing cutting plane in real time". Cut anything,
anytime, anywhere.
* Epic story in the vein of what MG is known and loved for: The
game takes place after the events of METAL GEAR SOLID 4 where the
world has fallen into chaos with cyborg crimes & terrorism
running rampant in society. Delves into the continuing story of
Raiden, a child-soldier turned cyborg ninja who's origins are
connected to both METAL GEAR SOLID 2 and METAL GEAR SOLID 4.
From the Manufacturer
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} Get inside the mind of legendary Game Designer, Hideo Kojima,
creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as
he reflects on the 25th anniversary of the series.
* If you could do an HD remake of any one of your titles, which
one would it be, and why?* It would be METAL GEAR SOLID. If it
was to be arranged in a contemporary way using the latest
technology, I think it could result in something quite
impressive. However, I don't want to be the one to recreate it.
* Aside from releasing HD remakes of Metal Gear, what else do you
have up your sleeve to help celebrate the 25th Anniversary of
Metal Gear Solid?* We have trophy support for MGS4, a music CD,
an anniversary book, a novel, figurines and toys, apparel items,
and a variety of products related to METAL GEAR.
* If Snake didn't become as popular of a character in the Metal
Gear Solid series, do you think you have gone another route,
story-wise? Perhaps, using "The Boss", or even making the game
where it had multiple character scenarios, perhaps, playing
through the story of the Cobra Unit during World War II?* That
may have well been a possibility. Instead of a saga centered on
Snake, I may have written a story focused on the "FOXHOUND"
members, similar as what was done in "X-Men."
* You took a game, Metal Gear Solid, that wasn't originally
supposed to even be an entire series, and you turned it into one
of the most memorable stories ever seen in gaming. When WAS the
"Solid" storyline originally supposed to end, and what would have
been done differently?* I originally intended to end it with
"METAL GEAR SOLID." That is the very reason why I introduced his
ultimate enemy, "Liquid Snake (clone)," who possessed the same
abilities as "Solid Snake." Had that not been the case, I
wouldn't have utilized the stereotypical and
difficult-to-manipulate character setting of a clone for a main
character.
* How did you conceive such a magnificent storyline for this
series of games? Where did you gather your inspiration from?* I
believe that this is derived from the game design, story, and
setting being handled by the same person. In comparison to movies
or novels, there may be some elements that may fall short,
however, I strove to build a world and story that worked well
with the game.
* To Mr. Kojima, have you ever based any of the Metal Gear
characters off of yourself and do you see yourself in any of the
characters?* Not conciously, but "Snake" and I have come a long
way together and so to some extent, a little bit of me is
reflected in him. Like aging, for example.
* Is there any chance of making a side story with Gray Fox
playable ? He is the most memorable and dominant ninja ever to be
seen on mgs series,Mgs community can't deny that.* Gray Fox's
younger years is a theme that I'd like to work on someday.
* Have you ever thought of doing something related to Snatcher or
nauts? Which Metal Gear game are you the most sastified
with, and which are you the least sastified with?* I poured my
all into the development of each title at the time and so I am
satisfied. However, I can also say that at the same time, there
is a part of me that will never be satisfied and that is the
reason why I still make games to this day.
* Which Metal Gear game are you the most sastified with and why?
Could you share one of your favorite Metal Gear moments?* I would
say "METAL GEAR SOLID." This was developed before the game made a
name for itself and so I was able to freely create the game as I
desired without pressure and being concerned about whether it
would sell or not.
* We all got to Ocelot grow as a character throughout the MGS
series, he definitely made the series. What character in the MGS
franchise do you think potentially got overlooked?* That would be
Colonel Campbell. It's easy to misinterpret him as a
stereotypical man, however he is actually a much more
complex character. However, if I were to further out
Campbell, it would have been difficult to maintain the balance
with the other characters and so I chose not to delve into that.
* Whats your advice for someone who is trying to be a videogame
designer for first steps ?* Future designers will be working with
powerful hardware that possess varied means of expression. That
is why more than anything else, direction and presentation skills
for video, graphics, music, storytelling, etcetera, will be
crucial. If one does not possess talent in that aspect, I believe
it will be an uphill battle.
* If you could design a Metal Gear title with a female-lead
protagonist, what would she be like and what would separate her
from other heroes/characters in other action titles with other
titles that have a female lead?* A combat game featuring a frail
female-lead would be difficult to deal with. However, a stong
woman, such as The Boss, who exemplifies the unique maternal
strengths that only a woman can possess, would make an
interesting lead in a game.
* How much time has taken to make the current Fox Engine and is
it closed to being completed?* It's come together and has made a
certain degree of progress. Right now, we aren’t making tech
demos but are making a game that can actually be played as we
polish up the engine’s processing, displays, as well as the
usability of the tools. I think we may have finally caught up to
the rest of the world. From now, we plan on moving upwards to new
heights.
* Which is your favorite character from the Metal Gear saga, and
why?* The number one spot would probably go to Snake, who has
both matured and aged together with me. He started out as a 2D
character that could not speak and then evolved into a ed
out, 3D polygon character capable of speech and expressions, and
he even developed s. Overall, he has beccome a more
three-dimensional character in all respects.
- Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth.".
- Gameplay will focus on two key elements: fighting, and a style of stealth that is more fast-paced and action-oriented..
- "Cutting" entails sophisticated play that lets players engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode..